| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| a = 0; |
| i = 0; |
| while (true) { |
| const int x_33 = i; |
| const float x_35 = asfloat(x_7[0].y); |
| if ((x_33 < int(x_35))) { |
| } else { |
| break; |
| } |
| if ((a > 0)) { |
| break; |
| } |
| const float x_44 = asfloat(x_7[0].y); |
| a = ((int(x_44) * 2) / 2); |
| { |
| i = (i + 1); |
| } |
| } |
| if ((a == 1)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |