| static float2 x_3 = float2(0.0f, 0.0f); |
| static uint x_4 = 0u; |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const float x_30 = x_3.x; |
| const float x_36 = x_3.y; |
| x_4 = (uint((((x_30 + 1.027777791f) * 18.0f) - 1.0f)) + (uint((((x_36 + 1.027777791f) * 18.0f) - 1.0f)) * 36u)); |
| const float2 x_43 = x_3; |
| gl_Position = float4(x_43.x, x_43.y, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| uint x_4_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float2 x_3_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| uint x_4_1 : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float2 x_3_param = tint_symbol.x_3_param; |
| x_3 = x_3_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_4, gl_Position}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_4_1, tint_symbol_3.gl_Position}; |
| return tint_symbol_4; |
| } |