| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord |
| OpExecutionMode %main OriginUpperLeft |
| OpExecutionMode %main DepthReplacing |
| OpExecutionMode %main DepthUnchanged |
| OpSource GLSL 430 |
| OpName %main "main" |
| OpName %outColor "outColor" |
| OpName %gl_FragDepth "gl_FragDepth" |
| OpName %gl_FragCoord "gl_FragCoord" |
| OpDecorate %outColor Location 0 |
| OpDecorate %gl_FragDepth BuiltIn FragDepth |
| OpDecorate %gl_FragCoord BuiltIn FragCoord |
| %void = OpTypeVoid |
| %7 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %outColor = OpVariable %_ptr_Output_v4float Output |
| %float_0 = OpConstant %float 0 |
| %12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 |
| %_ptr_Output_float = OpTypePointer Output %float |
| %gl_FragDepth = OpVariable %_ptr_Output_float Output |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %gl_FragCoord = OpVariable %_ptr_Input_v4float Input |
| %uint = OpTypeInt 32 0 |
| %uint_2 = OpConstant %uint 2 |
| %_ptr_Input_float = OpTypePointer Input %float |
| %main = OpFunction %void None %7 |
| %18 = OpLabel |
| OpStore %outColor %12 |
| %19 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_2 |
| %20 = OpLoad %float %19 |
| OpStore %gl_FragDepth %20 |
| OpReturn |
| OpFunctionEnd |