| static float4 outColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float gl_FragDepth = 0.0f; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| outColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_20 = gl_FragCoord.z; |
| gl_FragDepth = x_20; |
| return; |
| } |
| |
| struct main_out { |
| float4 outColor_1; |
| float gl_FragDepth_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 outColor_1 : SV_Target0; |
| float gl_FragDepth_1 : SV_Depth; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {outColor, gl_FragDepth}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.outColor_1, tint_symbol_3.gl_FragDepth_1}; |
| return tint_symbol_4; |
| } |