| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| int x_4_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_2 { |
| float3 x_2_param [[attribute(0)]]; |
| int x_3_param [[attribute(1)]]; |
| }; |
| struct tint_symbol_3 { |
| int x_4_1 [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void main_1(thread float3* const tint_symbol_6, thread float4* const tint_symbol_7, thread int* const tint_symbol_8, thread int* const tint_symbol_9) { |
| float3 const x_22 = *(tint_symbol_6); |
| *(tint_symbol_7) = float4(x_22, 1.0f); |
| *(tint_symbol_8) = *(tint_symbol_9); |
| return; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float3 tint_symbol_10 = 0.0f; |
| thread int tint_symbol_11 = 0; |
| thread float4 tint_symbol_12 = 0.0f; |
| thread int tint_symbol_13 = 0; |
| float3 const x_2_param = tint_symbol_1.x_2_param; |
| int const x_3_param = tint_symbol_1.x_3_param; |
| tint_symbol_10 = x_2_param; |
| tint_symbol_11 = x_3_param; |
| main_1(&(tint_symbol_10), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_11)); |
| main_out const tint_symbol_4 = {.x_4_1=tint_symbol_13, .gl_Position=tint_symbol_12}; |
| tint_symbol_3 const tint_symbol_5 = {.x_4_1=tint_symbol_4.x_4_1, .gl_Position=tint_symbol_4.gl_Position}; |
| return tint_symbol_5; |
| } |
| |