| var<private> x_2 : vec4<f32>; |
| |
| var<private> x_3 : i32; |
| |
| var<private> x_4 : i32; |
| |
| [[group(0), binding(0)]] var x_5 : texture_storage_2d<r32sint, write>; |
| |
| fn main_1() { |
| x_4 = 1; |
| let x_23 : vec4<f32> = x_2; |
| let x_27 : i32 = i32(x_23.x); |
| let x_28 : i32 = i32(x_23.y); |
| let x_33 : i32 = x_3; |
| if (((((x_27 & 1) + (x_28 & 1)) + x_33) == i32(x_23.z))) { |
| } |
| textureStore(x_5, vec2<i32>(x_27, x_28), vec4<i32>(x_27, 0, 0, 0)); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_4_1 : i32; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] x_2_param : vec4<f32>, [[location(0)]] x_3_param : i32) -> main_out { |
| x_2 = x_2_param; |
| x_3 = x_3_param; |
| main_1(); |
| return main_out(x_4); |
| } |