| static float3 position = float3(0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const float3 x_21 = position; |
| gl_Position = float4(x_21.x, x_21.y, x_21.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float3 position_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float3 position_param = tint_symbol.position_param; |
| position = position_param; |
| main_1(); |
| const main_out tint_symbol_3 = {gl_Position}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.gl_Position}; |
| return tint_symbol_4; |
| } |