| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ |
| #define SRC_TRANSFORM_VERTEX_PULLING_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "src/ast/expression.h" |
| #include "src/ast/function.h" |
| #include "src/ast/module.h" |
| #include "src/ast/statement.h" |
| #include "src/ast/variable.h" |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// Describes the format of data in a vertex buffer |
| enum class VertexFormat { |
| kVec2U8, |
| kVec4U8, |
| kVec2I8, |
| kVec4I8, |
| kVec2U8Norm, |
| kVec4U8Norm, |
| kVec2I8Norm, |
| kVec4I8Norm, |
| kVec2U16, |
| kVec4U16, |
| kVec2I16, |
| kVec4I16, |
| kVec2U16Norm, |
| kVec4U16Norm, |
| kVec2I16Norm, |
| kVec4I16Norm, |
| kVec2F16, |
| kVec4F16, |
| kF32, |
| kVec2F32, |
| kVec3F32, |
| kVec4F32, |
| kU32, |
| kVec2U32, |
| kVec3U32, |
| kVec4U32, |
| kI32, |
| kVec2I32, |
| kVec3I32, |
| kVec4I32 |
| }; |
| |
| /// Describes if a vertex attributes increments with vertex index or instance |
| /// index |
| enum class InputStepMode { kVertex, kInstance }; |
| |
| /// Describes a vertex attribute within a buffer |
| struct VertexAttributeDescriptor { |
| /// The format of the attribute |
| VertexFormat format; |
| /// The byte offset of the attribute in the buffer |
| uint64_t offset; |
| /// The shader location used for the attribute |
| uint32_t shader_location; |
| }; |
| |
| /// Describes a buffer containing multiple vertex attributes |
| struct VertexBufferLayoutDescriptor { |
| /// Constructor |
| VertexBufferLayoutDescriptor(); |
| /// Constructor |
| /// @param in_array_stride the array stride of the in buffer |
| /// @param in_step_mode the step mode of the in buffer |
| /// @param in_attributes the in attributes |
| VertexBufferLayoutDescriptor( |
| uint64_t in_array_stride, |
| InputStepMode in_step_mode, |
| std::vector<VertexAttributeDescriptor> in_attributes); |
| /// Copy constructor |
| /// @param other the struct to copy |
| VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); |
| |
| /// Assignment operator |
| /// @param other the struct to copy |
| /// @returns this struct |
| VertexBufferLayoutDescriptor& operator=( |
| const VertexBufferLayoutDescriptor& other); |
| |
| ~VertexBufferLayoutDescriptor(); |
| |
| /// The array stride used in the in buffer |
| uint64_t array_stride = 0u; |
| /// The input step mode used |
| InputStepMode step_mode = InputStepMode::kVertex; |
| /// The vertex attributes |
| std::vector<VertexAttributeDescriptor> attributes; |
| }; |
| |
| /// Describes vertex state, which consists of many buffers containing vertex |
| /// attributes |
| using VertexStateDescriptor = std::vector<VertexBufferLayoutDescriptor>; |
| |
| /// Converts a module to use vertex pulling |
| /// |
| /// Variables which accept vertex input are var<in> with a location decoration. |
| /// This transform will convert those to be assigned from storage buffers |
| /// instead. The intention is to allow vertex input to rely on a storage buffer |
| /// clamping pass for out of bounds reads. We bind the storage buffers as arrays |
| /// of u32, so any read to byte position `p` will actually need to read position |
| /// `p / 4`, since `sizeof(u32) == 4`. |
| /// |
| /// `VertexFormat` represents the input type of the attribute. This isn't |
| /// related to the type of the variable in the shader. For example, |
| /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` |
| /// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>` |
| /// to be able to use them. The conversion between `f16` and `f32` will need to |
| /// be handled by us (using unpack functions). |
| /// |
| /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL |
| /// code, but these are types that the data may arrive as. We need to convert |
| /// these smaller types into the base types such as `f32` and `u32` for the |
| /// shader to use. |
| class VertexPulling : public Transform { |
| public: |
| /// Constructor |
| VertexPulling(); |
| /// Destructor |
| ~VertexPulling() override; |
| |
| /// Sets the vertex state descriptor, containing info about attributes |
| /// @param vertex_state the vertex state descriptor |
| void SetVertexState(const VertexStateDescriptor& vertex_state); |
| |
| /// Sets the entry point to add assignments into |
| /// @param entry_point the vertex stage entry point |
| void SetEntryPoint(std::string entry_point); |
| |
| /// Sets the "set" we will put all our vertex buffers into (as storage |
| /// buffers) |
| /// @param number the set number we will use |
| void SetPullingBufferBindingSet(uint32_t number); |
| |
| /// Runs the transform on `module`, returning the transformation result. |
| /// @note Users of Tint should register the transform with transform manager |
| /// and invoke its Run(), instead of directly calling the transform's Run(). |
| /// Calling Run() directly does not perform module state cleanup operations. |
| /// @param module the source module to transform |
| /// @returns the transformation result |
| Output Run(ast::Module* module) override; |
| |
| private: |
| struct Config { |
| Config(); |
| Config(const Config&); |
| ~Config(); |
| |
| std::string entry_point_name; |
| VertexStateDescriptor vertex_state; |
| bool vertex_state_set = false; |
| // Default to 4 as it is past the limits of user-accessible sets |
| uint32_t pulling_set = 4u; |
| }; |
| |
| Config cfg; |
| |
| struct State { |
| State(ast::Module* in, ast::Module* out, const Config& c); |
| explicit State(const State&); |
| ~State(); |
| |
| /// Generate the vertex buffer binding name |
| /// @param index index to append to buffer name |
| std::string GetVertexBufferName(uint32_t index) const; |
| |
| /// Inserts vertex_idx binding, or finds the existing one |
| void FindOrInsertVertexIndexIfUsed(); |
| |
| /// Inserts instance_idx binding, or finds the existing one |
| void FindOrInsertInstanceIndexIfUsed(); |
| |
| /// Converts var<in> with a location decoration to var<private> |
| void ConvertVertexInputVariablesToPrivate(); |
| |
| /// Adds storage buffer decorated variables for the vertex buffers |
| void AddVertexStorageBuffers(); |
| |
| /// Creates and returns the assignment to the variables from the buffers |
| ast::BlockStatement* CreateVertexPullingPreamble() const; |
| |
| /// Generates an expression holding a constant uint |
| /// @param value uint value |
| ast::Expression* GenUint(uint32_t value) const; |
| |
| /// Generates an expression to read the shader value `kPullingPosVarName` |
| ast::Expression* CreatePullingPositionIdent() const; |
| |
| /// Generates an expression reading from a buffer a specific format. |
| /// This reads the value wherever `kPullingPosVarName` points to at the time |
| /// of the read. |
| /// @param buffer the index of the vertex buffer |
| /// @param format the format to read |
| ast::Expression* AccessByFormat(uint32_t buffer, VertexFormat format) const; |
| |
| /// Generates an expression reading a uint32 from a vertex buffer |
| /// @param buffer the index of the vertex buffer |
| /// @param pos an expression for the position of the access, in bytes |
| ast::Expression* AccessU32(uint32_t buffer, ast::Expression* pos) const; |
| |
| /// Generates an expression reading an int32 from a vertex buffer |
| /// @param buffer the index of the vertex buffer |
| /// @param pos an expression for the position of the access, in bytes |
| ast::Expression* AccessI32(uint32_t buffer, ast::Expression* pos) const; |
| |
| /// Generates an expression reading a float from a vertex buffer |
| /// @param buffer the index of the vertex buffer |
| /// @param pos an expression for the position of the access, in bytes |
| ast::Expression* AccessF32(uint32_t buffer, ast::Expression* pos) const; |
| |
| /// Generates an expression reading a basic type (u32, i32, f32) from a |
| /// vertex buffer |
| /// @param buffer the index of the vertex buffer |
| /// @param pos an expression for the position of the access, in bytes |
| /// @param format the underlying vertex format |
| ast::Expression* AccessPrimitive(uint32_t buffer, |
| ast::Expression* pos, |
| VertexFormat format) const; |
| |
| /// Generates an expression reading a vec2/3/4 from a vertex buffer. |
| /// This reads the value wherever `kPullingPosVarName` points to at the time |
| /// of the read. |
| /// @param buffer the index of the vertex buffer |
| /// @param element_stride stride between elements, in bytes |
| /// @param base_type underlying AST type |
| /// @param base_format underlying vertex format |
| /// @param count how many elements the vector has |
| ast::Expression* AccessVec(uint32_t buffer, |
| uint32_t element_stride, |
| ast::type::Type* base_type, |
| VertexFormat base_format, |
| uint32_t count) const; |
| |
| // Used to grab corresponding types from the type manager |
| ast::type::Type* GetU32Type() const; |
| ast::type::Type* GetI32Type() const; |
| ast::type::Type* GetF32Type() const; |
| |
| ast::Module* const in; |
| ast::Module* const out; |
| Config const cfg; |
| |
| std::unordered_map<uint32_t, ast::Variable*> location_to_var; |
| std::string vertex_index_name; |
| std::string instance_index_name; |
| }; |
| }; |
| |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_VERTEX_PULLING_H_ |