commit | f82f4258b63a1a484572dac25ae1e658364f795b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Feb 02 11:04:41 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 02 11:04:41 2024 +0000 |
tree | 1baf05fe8c946b8d6ee0f052fa50625fe0927f61 | |
parent | 65c4cf53b09553d6373ba0143a035c48f468cb90 [diff] |
Roll third_party/webgpu-cts/ ce757c800..8e199f643 (18 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ce757c80087c..8e199f643a4b - 8e199f Fix maxComputeWorkgroupStorageSize test (#3357) - 0b5044 Fix maxXXXPerShaderStage tests (#3356) - 6d555f Update src/webgpu/api/validation/capability_checks/limits/maxBindGroups.spec.ts - d5b0da Fix maxBindGroups test so it can attempt more resources - 379339 Use beginSubcases() more aggressively (#3355) - 6957d1 shader/validation: Validate var initializers (#3353) - 6a03fa wgsl: Implement handling AbstractInts as output from tests (#3331) - cc23ca shader/validation: Validate binding points on variables (#3348) - 02e651 Pass adapter limit maxTextureArrayLayers for OOM tests. (#3349) - 78959c Extend compute pass multisampled copy texture helper to copy multiple pixels (#3340) - df460f webgpu,api,operation,texture_view,write:format:* (#3333) - ecf777 wgsl: Add compound statement tests (#3337) - 1969f8 wgsl: Add trivial execution test for each shader stage (#3343) - eeb30f wgsl: Test mixing stage attributes on the same function (#3341) - bc32db shader/validation: Test function addrspace at module-scope (#3347) - fe37e4 shader/validation: Test store types for var decls (#3338) - 0d1754 Shader execution tests for memory layout (#3322) - 4b8cec Add barrier sync tests using workgroupUniformLoad (#3336) Created with './tools/run cts roll' Change-Id: I39c39f27c1fc79ae3aae75af70bbe02c06db1be0 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/172860 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.