Roll third_party/webgpu-cts/ ce757c800..8e199f643 (18 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ce757c80087c..8e199f643a4b
 - 8e199f Fix maxComputeWorkgroupStorageSize test (#3357)
 - 0b5044 Fix maxXXXPerShaderStage tests (#3356)
 - 6d555f Update src/webgpu/api/validation/capability_checks/limits/maxBindGroups.spec.ts
 - d5b0da Fix maxBindGroups test so it can attempt more resources
 - 379339 Use beginSubcases() more aggressively (#3355)
 - 6957d1 shader/validation: Validate var initializers (#3353)
 - 6a03fa wgsl: Implement handling AbstractInts as output from tests (#3331)
 - cc23ca shader/validation: Validate binding points on variables (#3348)
 - 02e651 Pass adapter limit maxTextureArrayLayers for OOM tests. (#3349)
 - 78959c Extend compute pass multisampled copy texture helper to copy multiple pixels (#3340)
 - df460f webgpu,api,operation,texture_view,write:format:* (#3333)
 - ecf777 wgsl: Add compound statement tests (#3337)
 - 1969f8 wgsl: Add trivial execution test for each shader stage (#3343)
 - eeb30f wgsl: Test mixing stage attributes on the same function (#3341)
 - bc32db shader/validation: Test function addrspace at module-scope (#3347)
 - fe37e4 shader/validation: Test store types for var decls (#3338)
 - 0d1754 Shader execution tests for memory layout (#3322)
 - 4b8cec Add barrier sync tests using workgroupUniformLoad (#3336)

Created with './tools/run cts roll'

Change-Id: I39c39f27c1fc79ae3aae75af70bbe02c06db1be0
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/172860
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
6 files changed
tree: 1baf05fe8c946b8d6ee0f052fa50625fe0927f61
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.