| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_outputs { | |
| float4 tint_symbol [[color(0)]]; | |
| }; | |
| void bar() { | |
| } | |
| float4 main_inner() { | |
| float2 a = float2(0.0f); | |
| bar(); | |
| return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
| } | |
| fragment main_outputs v() { | |
| main_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.tint_symbol = main_inner(); | |
| return tint_wrapper_result; | |
| } |