| template<typename T, size_t N> |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| kernel void foo(device tint_array<int, 10>* tint_symbol [[buffer(0)]]) { |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| int x = (*(tint_symbol))[i]; |
| int x_1 = (*(tint_symbol))[x]; |
| i = as_type<int>((as_type<uint>(i) + as_type<uint>(x_1))); |