Roll ANGLE from bb9e1870521d to c04bb283b5ed (12 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/bb9e1870521d..c04bb283b5ed

2026-04-27 abdolrashidi@google.com Capture: Skip null setup attrib pointers for merge
2026-04-27 kbr@chromium.org Scale UV plane offsets for YUV textures.
2026-04-27 g.tammana@samsung.com OpenCL: Keep track of local memory usage in kernel
2026-04-27 bsheedy@chromium.org Add synced CIPD entries
2026-04-27 ynovikov@chromium.org Stop end2end testing with D3D9 and WebGPU backends on Win Intel
2026-04-27 a.annestrand@samsung.com OpenCL: fix default and all device type handling
2026-04-27 syoussefi@chromium.org Initialize textures during syncState
2026-04-27 ynovikov@chromium.org Skip TextureFormatCompatChromiumNoStorageFd on Pixel 10 Vulkan
2026-04-27 ynovikov@chromium.org Skip CopyTextureTestES3.PBOSynchronization on Pixel10 GLES
2026-04-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from dab60dba93c2 to 74bb7122d7ae (9 revisions)
2026-04-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 4850635c95ef to 176eb05429aa (953 revisions)
2026-04-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from a3206dd3c16f to ad42109a479d (28 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: cwallez@google.com
Change-Id: Ia41a4950061acf04b82e2e4f97247c7cba048f44
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/305475
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 3d4237ec71fc7ea9f231a878b376405004fd69a4
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.