commit | f87b62a9044204a76c286ba6984b63716eaa1c87 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Jun 12 16:51:51 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jun 12 16:51:51 2020 +0000 |
tree | efc14babc0efea4b819bdd7afa360fa58a4b3907 | |
parent | 5c9f7af77d0e66f96685cb46338abaf35a83ee3a [diff] |
Don't store unnessary SubresourceRange members in TextureBase This is preparatory change for a subsequent CL that will deprecate TextureDescriptor::arrayLayerCount in favor of size.depth. Bug: dawn:157 Bug: dawn:22 Change-Id: Id64556dc81056fbe7751073ffe9872026c145e77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23102 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.