| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_WRITER_GLSL_GENERATOR_H_ |
| #define SRC_TINT_WRITER_GLSL_GENERATOR_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/tint/ast/access.h" |
| #include "src/tint/ast/pipeline_stage.h" |
| #include "src/tint/sem/binding_point.h" |
| #include "src/tint/sem/sampler_texture_pair.h" |
| #include "src/tint/writer/glsl/version.h" |
| #include "src/tint/writer/text.h" |
| |
| // Forward declarations |
| namespace tint { |
| class Program; |
| } // namespace tint |
| namespace tint::writer::glsl { |
| class GeneratorImpl; |
| } // namespace tint::writer::glsl |
| |
| namespace tint::writer::glsl { |
| |
| using BindingMap = std::unordered_map<sem::SamplerTexturePair, std::string>; |
| |
| /// Configuration options used for generating GLSL. |
| struct Options { |
| /// Constructor |
| Options(); |
| |
| /// Destructor |
| ~Options(); |
| |
| /// Copy constructor |
| Options(const Options&); |
| |
| /// A map of SamplerTexturePair to combined sampler names for the |
| /// CombineSamplers transform |
| BindingMap binding_map; |
| |
| /// The binding point to use for placeholder samplers. |
| sem::BindingPoint placeholder_binding_point; |
| |
| /// A map of old binding point to new binding point for the BindingRemapper |
| /// transform |
| std::unordered_map<sem::BindingPoint, sem::BindingPoint> binding_points; |
| |
| /// A map of old binding point to new access control for the BindingRemapper |
| /// transform |
| std::unordered_map<sem::BindingPoint, ast::Access> access_controls; |
| |
| /// If true, then validation will be disabled for binding point collisions |
| /// generated by the BindingRemapper transform |
| bool allow_collisions = false; |
| |
| /// Set to `true` to disable workgroup memory zero initialization |
| bool disable_workgroup_init = false; |
| |
| /// Set to 'true' to generates binding mappings for external textures |
| bool generate_external_texture_bindings = false; |
| |
| /// The GLSL version to emit |
| Version version; |
| }; |
| |
| /// The result produced when generating GLSL. |
| struct Result { |
| /// Constructor |
| Result(); |
| |
| /// Destructor |
| ~Result(); |
| |
| /// Copy constructor |
| Result(const Result&); |
| |
| /// True if generation was successful. |
| bool success = false; |
| |
| /// The errors generated during code generation, if any. |
| std::string error; |
| |
| /// The generated GLSL. |
| std::string glsl = ""; |
| |
| /// The list of entry points in the generated GLSL. |
| std::vector<std::pair<std::string, ast::PipelineStage>> entry_points; |
| }; |
| |
| /// Generate GLSL for a program, according to a set of configuration options. |
| /// The result will contain the GLSL, as well as success status and diagnostic |
| /// information. |
| /// @param program the program to translate to GLSL |
| /// @param options the configuration options to use when generating GLSL |
| /// @param entry_point the entry point to generate GLSL for |
| /// @returns the resulting GLSL and supplementary information |
| Result Generate(const Program* program, const Options& options, const std::string& entry_point); |
| |
| } // namespace tint::writer::glsl |
| |
| #endif // SRC_TINT_WRITER_GLSL_GENERATOR_H_ |