commit | a3dc7f4aff1c0c06046697a3531d175c63040067 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Dec 13 08:47:09 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 13 08:47:09 2023 +0000 |
tree | 1739e8b7fe0075e3b96626a965e4f43cabc54ce0 | |
parent | 6db31bdd072fba29a76e73fd0d8d4e47136c9330 [diff] |
D3D12: Move ExecutionQueue logic to the Queue. No functional changes intended but the Queue methods have been made to do slightly more than the equivalent methods on the device (for example checking if we actually need to do a wait or a submission). Bug: dawn:1413 Change-Id: I56e1f3b996487e79aceeccb78aa5a2f676902f47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140401 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.