| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct MyStruct { |
| float f1; |
| }; |
| |
| kernel void f() { |
| thread int tint_symbol = 1; |
| thread uint tint_symbol_1 = 1u; |
| thread float tint_symbol_2 = 1.0f; |
| thread int3 tint_symbol_3 = int3(1); |
| thread uint3 tint_symbol_4 = uint3(1u, 2u, 3u); |
| thread float3 tint_symbol_5 = float3(1.0f, 2.0f, 3.0f); |
| thread MyStruct tint_symbol_6 = {.f1=1.0f}; |
| thread tint_array<float, 10> tint_symbol_7 = tint_array<float, 10>{}; |
| thread int tint_symbol_8 = 0; |
| thread uint tint_symbol_9 = 0u; |
| thread float tint_symbol_10 = 0.0f; |
| thread MyStruct tint_symbol_11 = {}; |
| thread MyStruct tint_symbol_12 = {}; |
| thread tint_array<float, 10> tint_symbol_13 = tint_array<float, 10>{}; |
| thread int3 tint_symbol_14 = int3(1, 2, 3); |
| thread float3 tint_symbol_15 = float3(1.0f, 2.0f, 3.0f); |
| int const l1 = tint_symbol; |
| uint const l2 = tint_symbol_1; |
| float const l3 = tint_symbol_2; |
| int3 const l4 = tint_symbol_3; |
| uint3 const l5 = tint_symbol_4; |
| float3 const l6 = tint_symbol_5; |
| MyStruct const l7 = tint_symbol_6; |
| tint_array<float, 10> const l8 = tint_symbol_7; |
| int const l9 = tint_symbol_8; |
| uint const l10 = tint_symbol_9; |
| float const l11 = tint_symbol_10; |
| MyStruct const l12 = tint_symbol_11; |
| MyStruct const l13 = tint_symbol_12; |
| tint_array<float, 10> const l14 = tint_symbol_13; |
| int3 const l15 = tint_symbol_14; |
| float3 const l16 = tint_symbol_15; |
| return; |
| } |
| |