blob: a0ac94c36fb7c925a6021dd21976f6da813e2e68 [file] [log] [blame]
// flags: --hlsl-shader-model 62
enable f16;
struct S {
matrix : mat3x3<f16>,
vector : vec3<f16>,
};
@group(0) @binding(0) var<uniform> data: S;
@fragment
fn main() {
let x = data.matrix * data.vector;
}