commit | 73aed87cc664d6c6fc614839a9a36fbc5f03e940 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed May 22 19:22:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 22 19:22:21 2024 +0000 |
tree | c5b87cc1b15a7ddcecdf32ec7a7565fa4374eb7f | |
parent | 9e6f04e33518bc9d3f56f2a4653990395ddb3043 [diff] |
vulkan: Request VK_GOOGLE_display_timing if supported This can later be used to integrate with libraries like Swappy from the Android Game SDK. Bug: 42241264 Change-Id: I04c5c2ffe864bb3325cf3ab03e059e7468da35bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189320 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.