| commit | f9b024de6254aa236dc8d0c78a334fa09a5926ab | [log] [tgz] |
|---|---|---|
| author | dan sinclair <dsinclair@chromium.org> | Thu May 08 16:09:57 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 08 16:09:57 2025 -0700 |
| tree | d1db5624b1fb731920a6d614b21c07fb9f06f779 | |
| parent | 7e574b351ba48cf7f64bb42facce393ffdee6f23 [diff] |
[spirv-reader][ir] Fix issues with texture access mode. Fixup texture access mode settings and enable corresponding tests. Bug: 407384500 Change-Id: I2b2f14ac79c3ec796561d76ecf473480a2bf13aa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/240754 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.