| // | 
 | // fragment_main | 
 | // | 
 | void smoothstep_a80fff() { | 
 |   float res = 0.5f; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   smoothstep_a80fff(); | 
 |   return; | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | void smoothstep_a80fff() { | 
 |   float res = 0.5f; | 
 | } | 
 |  | 
 | [numthreads(1, 1, 1)] | 
 | void compute_main() { | 
 |   smoothstep_a80fff(); | 
 |   return; | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | void smoothstep_a80fff() { | 
 |   float res = 0.5f; | 
 | } | 
 |  | 
 | struct VertexOutput { | 
 |   float4 pos; | 
 | }; | 
 | struct tint_symbol_1 { | 
 |   float4 pos : SV_Position; | 
 | }; | 
 |  | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput tint_symbol = (VertexOutput)0; | 
 |   tint_symbol.pos = (0.0f).xxxx; | 
 |   smoothstep_a80fff(); | 
 |   return tint_symbol; | 
 | } | 
 |  | 
 | tint_symbol_1 vertex_main() { | 
 |   VertexOutput inner_result = vertex_main_inner(); | 
 |   tint_symbol_1 wrapper_result = (tint_symbol_1)0; | 
 |   wrapper_result.pos = inner_result.pos; | 
 |   return wrapper_result; | 
 | } |