| // | 
 | // fragment_main | 
 | // | 
 | RWByteAddressBuffer prevent_dce : register(u0); | 
 | RWTexture2DArray<float4> arg_0 : register(u0, space1); | 
 |  | 
 | uint textureNumLayers_17ccad() { | 
 |   uint3 tint_tmp; | 
 |   arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | 
 |   uint res = tint_tmp.z; | 
 |   return res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   prevent_dce.Store(0u, asuint(textureNumLayers_17ccad())); | 
 |   return; | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | RWByteAddressBuffer prevent_dce : register(u0); | 
 | RWTexture2DArray<float4> arg_0 : register(u0, space1); | 
 |  | 
 | uint textureNumLayers_17ccad() { | 
 |   uint3 tint_tmp; | 
 |   arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | 
 |   uint res = tint_tmp.z; | 
 |   return res; | 
 | } | 
 |  | 
 | [numthreads(1, 1, 1)] | 
 | void compute_main() { | 
 |   prevent_dce.Store(0u, asuint(textureNumLayers_17ccad())); | 
 |   return; | 
 | } |