| RWByteAddressBuffer prevent_dce : register(u0); | |
| Texture2DArray<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| float4 textureSampleBias_9dbb51() { | |
| float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1)), clamp(1.0f, -16.0f, 15.99f), int2((1).xx)); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store4(0u, asuint(textureSampleBias_9dbb51())); | |
| return; | |
| } |