| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer f_prevent_dce_block_ssbo { | |
| vec4 inner; | |
| } v; | |
| uniform highp sampler2DArray f_arg_0_arg_1; | |
| vec4 textureSampleBias_9dbb51() { | |
| vec4 res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f)); | |
| return res; | |
| } | |
| void main() { | |
| v.inner = textureSampleBias_9dbb51(); | |
| } |