| // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | uvec4 select_087ea4() { | 
 |   uvec4 arg_0 = uvec4(1u); | 
 |   uvec4 arg_1 = uvec4(1u); | 
 |   bool arg_2 = true; | 
 |   uvec4 v_1 = arg_0; | 
 |   uvec4 v_2 = arg_1; | 
 |   uvec4 res = mix(v_1, v_2, bvec4(arg_2)); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = select_087ea4(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | uvec4 select_087ea4() { | 
 |   uvec4 arg_0 = uvec4(1u); | 
 |   uvec4 arg_1 = uvec4(1u); | 
 |   bool arg_2 = true; | 
 |   uvec4 v_1 = arg_0; | 
 |   uvec4 v_2 = arg_1; | 
 |   uvec4 res = mix(v_1, v_2, bvec4(arg_2)); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = select_087ea4(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   uvec4 prevent_dce; | 
 | }; | 
 |  | 
 | layout(location = 0) flat out uvec4 tint_interstage_location0; | 
 | uvec4 select_087ea4() { | 
 |   uvec4 arg_0 = uvec4(1u); | 
 |   uvec4 arg_1 = uvec4(1u); | 
 |   bool arg_2 = true; | 
 |   uvec4 v = arg_0; | 
 |   uvec4 v_1 = arg_1; | 
 |   uvec4 res = mix(v, v_1, bvec4(arg_2)); | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v_2 = VertexOutput(vec4(0.0f), uvec4(0u)); | 
 |   v_2.pos = vec4(0.0f); | 
 |   v_2.prevent_dce = select_087ea4(); | 
 |   return v_2; | 
 | } | 
 | void main() { | 
 |   VertexOutput v_3 = vertex_main_inner(); | 
 |   gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w); | 
 |   tint_interstage_location0 = v_3.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |