blob: 70af4471b8bc1854cc84299d550ec8dfa3daf8c4 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
uvec4 select_087ea4() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
bool arg_2 = true;
uvec4 v_1 = arg_0;
uvec4 v_2 = arg_1;
uvec4 res = mix(v_1, v_2, bvec4(arg_2));
return res;
}
void main() {
v.inner = select_087ea4();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
uvec4 select_087ea4() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
bool arg_2 = true;
uvec4 v_1 = arg_0;
uvec4 v_2 = arg_1;
uvec4 res = mix(v_1, v_2, bvec4(arg_2));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = select_087ea4();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 select_087ea4() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
bool arg_2 = true;
uvec4 v = arg_0;
uvec4 v_1 = arg_1;
uvec4 res = mix(v, v_1, bvec4(arg_2));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), uvec4(0u));
v_2.pos = vec4(0.0f);
v_2.prevent_dce = select_087ea4();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}