blob: 1a98b5a8e882496c685135c402959a5096fe1edd [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uint v_1 = arg_1;
uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
v.inner = textureLoad_bba04a();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uint v_1 = arg_1;
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_bba04a();
}