commit | f9d11d8ab3d9fc3cf32f87efd154346299221404 | [log] [tgz] |
---|---|---|
author | Kyle Charbonneau <kylechar@google.com> | Thu May 30 17:04:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 30 17:04:12 2024 +0000 |
tree | 03b4b146ac9db9bc103d72db4109de1029d171db | |
parent | 105adc888b81040be0e87abe8897ddf2dfff9e5e [diff] |
Add trace events for Vulkan recording/submit Some rendering.mobile stories are showing slow downs when finishing command buffer and submitting that work. Add trace events to help track down where the problem is. Bug: chromium:343482791 Change-Id: Iac63e879ea7b011b2f87e54c7e595eb9d0d58244 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190520 Commit-Queue: Kyle Charbonneau <kylechar@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.