| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_D3D12PLATFORM_H_ |
| #define DAWNNATIVE_D3D12_D3D12PLATFORM_H_ |
| |
| #include <d3d12.h> |
| #include <dxgi1_4.h> |
| #include <wrl.h> |
| |
| #if defined(DAWN_ENABLE_ASSERTS) |
| # include <dxgidebug.h> |
| #endif // defined(DAWN_ENABLE_ASSERTS) |
| |
| using Microsoft::WRL::ComPtr; |
| |
| // Remove windows.h macros after d3d12's include of windows.h |
| #include "common/Platform.h" |
| #if defined(DAWN_PLATFORM_WINDOWS) |
| # include "common/windows_with_undefs.h" |
| #endif |
| |
| #endif // DAWNNATIVE_D3D12_D3D12PLATFORM_H_ |