| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_ |
| #define SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <variant> |
| #include <vector> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/common/TypedInteger.h" |
| #include "dawn/native/BackendConnection.h" |
| |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d { |
| |
| class PlatformFunctions; |
| |
| // DxcVersionInfo holds both DXC compiler (dxcompiler.dll) version and DXC validator (dxil.dll) |
| // version, which are not necessarily identical. Both are in uint64_t type, as the result of |
| // MakeDXCVersion. |
| struct DxcVersionInfo { |
| uint64_t DxcCompilerVersion; |
| uint64_t DxcValidatorVersion; |
| }; |
| |
| // If DXC version information is not avaliable due to no DXC binary or error occurs when acquiring |
| // version, DxcUnavailable indicates the version information being unavailable and holds the |
| // detailed error information. |
| struct DxcUnavailable { |
| std::string ErrorMessage; |
| }; |
| |
| class Backend : public BackendConnection { |
| public: |
| Backend(InstanceBase* instance, wgpu::BackendType type); |
| |
| MaybeError Initialize(std::unique_ptr<PlatformFunctions> functions); |
| |
| IDXGIFactory4* GetFactory() const; |
| |
| MaybeError EnsureDxcLibrary(); |
| MaybeError EnsureDxcCompiler(); |
| MaybeError EnsureDxcValidator(); |
| ComPtr<IDxcLibrary> GetDxcLibrary() const; |
| ComPtr<IDxcCompiler3> GetDxcCompiler() const; |
| ComPtr<IDxcValidator> GetDxcValidator() const; |
| |
| // Return true if and only if DXC binary is avaliable, and the DXC compiler and validator |
| // version are validated to be no older than a specific minimium version, currently 1.6. |
| bool IsDXCAvailable() const; |
| |
| // Return true if and only if mIsDXCAvailable is true, and the DXC compiler and validator |
| // version are validated to be no older than the minimium version given in parameter. |
| bool IsDXCAvailableAndVersionAtLeast(uint64_t minimumCompilerMajorVersion, |
| uint64_t minimumCompilerMinorVersion, |
| uint64_t minimumValidatorMajorVersion, |
| uint64_t minimumValidatorMinorVersion) const; |
| |
| // Return the DXC version information cached in mDxcVersionInformation, assert that the version |
| // information is valid. Must be called after ensuring `IsDXCAvailable()` return true. |
| DxcVersionInfo GetDxcVersion() const; |
| |
| const PlatformFunctions* GetFunctions() const; |
| |
| std::vector<Ref<PhysicalDeviceBase>> DiscoverPhysicalDevices( |
| const UnpackedPtr<RequestAdapterOptions>& options) override; |
| void ClearPhysicalDevices() override; |
| size_t GetPhysicalDeviceCountForTesting() const override; |
| |
| protected: |
| virtual ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDeviceFromIDXGIAdapter( |
| ComPtr<IDXGIAdapter> dxgiAdapter) = 0; |
| |
| private: |
| ResultOrError<Ref<PhysicalDeviceBase>> GetOrCreatePhysicalDeviceFromLUID(LUID luid); |
| ResultOrError<Ref<PhysicalDeviceBase>> GetOrCreatePhysicalDeviceFromIDXGIAdapter( |
| ComPtr<IDXGIAdapter> dxgiAdapter); |
| |
| // Acquiring DXC version information and store the result in mDxcVersionInfo. This function |
| // should be called only once, during startup in `Initialize`. |
| void AcquireDxcVersionInformation(); |
| |
| // Keep mFunctions as the first member so that in the destructor it is freed last. Otherwise |
| // the D3D12 DLLs are unloaded before we are done using them. |
| std::unique_ptr<PlatformFunctions> mFunctions; |
| ComPtr<IDXGIFactory4> mFactory; |
| ComPtr<IDxcLibrary> mDxcLibrary; |
| ComPtr<IDxcCompiler3> mDxcCompiler; |
| ComPtr<IDxcValidator> mDxcValidator; |
| |
| // DXC binaries and DXC version information are checked when start up in `Initialize`. There are |
| // two possible states: |
| // 1. The DXC binary is not available, or error occurs when checking the version information |
| // and therefore no DXC version information available, or the DXC version is lower than |
| // requested minumum and therefore DXC is not available, represented by DxcUnavailable |
| // in which a error message is held; |
| // 3. The DXC version information is acquired successfully and validated not lower than |
| // requested minimum, stored in DxcVersionInfo. |
| std::variant<DxcUnavailable, DxcVersionInfo> mDxcVersionInfo; |
| |
| struct LUIDHashFunc { |
| size_t operator()(const LUID& luid) const; |
| }; |
| struct LUIDEqualFunc { |
| bool operator()(const LUID& a, const LUID& b) const; |
| }; |
| |
| // Map of LUID to physical device. |
| // The LUID is guaranteed to be uniquely identify an adapter on the local |
| // machine until restart. |
| absl::flat_hash_map<LUID, Ref<PhysicalDeviceBase>, LUIDHashFunc, LUIDEqualFunc> |
| mPhysicalDevices; |
| }; |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_ |