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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_
#define SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_
#include <memory>
#include <string>
#include <utility>
#include <variant>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "dawn/common/TypedInteger.h"
#include "dawn/native/BackendConnection.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d {
class PlatformFunctions;
// DxcVersionInfo holds both DXC compiler (dxcompiler.dll) version and DXC validator (dxil.dll)
// version, which are not necessarily identical. Both are in uint64_t type, as the result of
// MakeDXCVersion.
struct DxcVersionInfo {
uint64_t DxcCompilerVersion;
uint64_t DxcValidatorVersion;
};
// If DXC version information is not avaliable due to no DXC binary or error occurs when acquiring
// version, DxcUnavailable indicates the version information being unavailable and holds the
// detailed error information.
struct DxcUnavailable {
std::string ErrorMessage;
};
class Backend : public BackendConnection {
public:
Backend(InstanceBase* instance, wgpu::BackendType type);
MaybeError Initialize(std::unique_ptr<PlatformFunctions> functions);
IDXGIFactory4* GetFactory() const;
MaybeError EnsureDxcLibrary();
MaybeError EnsureDxcCompiler();
MaybeError EnsureDxcValidator();
ComPtr<IDxcLibrary> GetDxcLibrary() const;
ComPtr<IDxcCompiler3> GetDxcCompiler() const;
ComPtr<IDxcValidator> GetDxcValidator() const;
// Return true if and only if DXC binary is avaliable, and the DXC compiler and validator
// version are validated to be no older than a specific minimium version, currently 1.6.
bool IsDXCAvailable() const;
// Return true if and only if mIsDXCAvailable is true, and the DXC compiler and validator
// version are validated to be no older than the minimium version given in parameter.
bool IsDXCAvailableAndVersionAtLeast(uint64_t minimumCompilerMajorVersion,
uint64_t minimumCompilerMinorVersion,
uint64_t minimumValidatorMajorVersion,
uint64_t minimumValidatorMinorVersion) const;
// Return the DXC version information cached in mDxcVersionInformation, assert that the version
// information is valid. Must be called after ensuring `IsDXCAvailable()` return true.
DxcVersionInfo GetDxcVersion() const;
const PlatformFunctions* GetFunctions() const;
std::vector<Ref<PhysicalDeviceBase>> DiscoverPhysicalDevices(
const UnpackedPtr<RequestAdapterOptions>& options) override;
void ClearPhysicalDevices() override;
size_t GetPhysicalDeviceCountForTesting() const override;
protected:
virtual ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter) = 0;
private:
ResultOrError<Ref<PhysicalDeviceBase>> GetOrCreatePhysicalDeviceFromLUID(LUID luid);
ResultOrError<Ref<PhysicalDeviceBase>> GetOrCreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter);
// Acquiring DXC version information and store the result in mDxcVersionInfo. This function
// should be called only once, during startup in `Initialize`.
void AcquireDxcVersionInformation();
// Keep mFunctions as the first member so that in the destructor it is freed last. Otherwise
// the D3D12 DLLs are unloaded before we are done using them.
std::unique_ptr<PlatformFunctions> mFunctions;
ComPtr<IDXGIFactory4> mFactory;
ComPtr<IDxcLibrary> mDxcLibrary;
ComPtr<IDxcCompiler3> mDxcCompiler;
ComPtr<IDxcValidator> mDxcValidator;
// DXC binaries and DXC version information are checked when start up in `Initialize`. There are
// two possible states:
// 1. The DXC binary is not available, or error occurs when checking the version information
// and therefore no DXC version information available, or the DXC version is lower than
// requested minumum and therefore DXC is not available, represented by DxcUnavailable
// in which a error message is held;
// 3. The DXC version information is acquired successfully and validated not lower than
// requested minimum, stored in DxcVersionInfo.
std::variant<DxcUnavailable, DxcVersionInfo> mDxcVersionInfo;
struct LUIDHashFunc {
size_t operator()(const LUID& luid) const;
};
struct LUIDEqualFunc {
bool operator()(const LUID& a, const LUID& b) const;
};
// Map of LUID to physical device.
// The LUID is guaranteed to be uniquely identify an adapter on the local
// machine until restart.
absl::flat_hash_map<LUID, Ref<PhysicalDeviceBase>, LUIDHashFunc, LUIDEqualFunc>
mPhysicalDevices;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_