| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/metal/BackendMTL.h" |
| |
| #include "dawn/common/CoreFoundationRef.h" |
| #include "dawn/common/GPUInfo.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/common/NSRef.h" |
| #include "dawn/common/Platform.h" |
| #include "dawn/common/SystemUtils.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/MetalBackend.h" |
| #include "dawn/native/metal/BufferMTL.h" |
| #include "dawn/native/metal/DeviceMTL.h" |
| #include "dawn/native/metal/UtilsMetal.h" |
| |
| #if DAWN_PLATFORM_IS(MACOS) |
| #import <IOKit/IOKitLib.h> |
| #include "dawn/common/IOKitRef.h" |
| #endif |
| |
| #include <string> |
| #include <vector> |
| |
| namespace dawn::native::metal { |
| |
| namespace { |
| |
| struct PCIIDs { |
| uint32_t vendorId; |
| uint32_t deviceId; |
| }; |
| |
| struct Vendor { |
| const char* trademark; |
| uint32_t vendorId; |
| }; |
| |
| #if DAWN_PLATFORM_IS(MACOS) |
| const Vendor kVendors[] = { |
| {"AMD", gpu_info::kVendorID_AMD}, {"Apple", gpu_info::kVendorID_Apple}, |
| {"Radeon", gpu_info::kVendorID_AMD}, {"Intel", gpu_info::kVendorID_Intel}, |
| {"Geforce", gpu_info::kVendorID_Nvidia}, {"Quadro", gpu_info::kVendorID_Nvidia}}; |
| |
| // Find vendor ID from MTLDevice name. |
| MaybeError GetVendorIdFromVendors(id<MTLDevice> device, PCIIDs* ids) { |
| uint32_t vendorId = 0; |
| const char* deviceName = [device.name UTF8String]; |
| for (const auto& it : kVendors) { |
| if (strstr(deviceName, it.trademark) != nullptr) { |
| vendorId = it.vendorId; |
| break; |
| } |
| } |
| |
| if (vendorId == 0) { |
| return DAWN_INTERNAL_ERROR("Failed to find vendor id with the device"); |
| } |
| |
| // Set vendor id with 0 |
| *ids = PCIIDs{vendorId, 0}; |
| return {}; |
| } |
| |
| // Extracts an integer property from a registry entry. |
| uint32_t GetEntryProperty(io_registry_entry_t entry, CFStringRef name) { |
| uint32_t value = 0; |
| |
| // Recursively search registry entry and its parents for property name |
| // The data should release with CFRelease |
| CFRef<CFDataRef> data = AcquireCFRef(static_cast<CFDataRef>(IORegistryEntrySearchCFProperty( |
| entry, kIOServicePlane, name, kCFAllocatorDefault, |
| kIORegistryIterateRecursively | kIORegistryIterateParents))); |
| |
| if (data == nullptr) { |
| return value; |
| } |
| |
| // CFDataGetBytePtr() is guaranteed to return a read-only pointer |
| value = *reinterpret_cast<const uint32_t*>(CFDataGetBytePtr(data.Get())); |
| return value; |
| } |
| |
| // Queries the IO Registry to find the PCI device and vendor IDs of the MTLDevice. |
| // The registry entry correponding to [device registryID] doesn't contain the exact PCI ids |
| // because it corresponds to a driver. However its parent entry corresponds to the device |
| // itself and has uint32_t "device-id" and "registry-id" keys. For example on a dual-GPU |
| // MacBook Pro 2017 the IORegistry explorer shows the following tree (simplified here): |
| // |
| // - PCI0@0 |
| // | - AppleACPIPCI |
| // | | - IGPU@2 (type IOPCIDevice) |
| // | | | - IntelAccelerator (type IOGraphicsAccelerator2) |
| // | | - PEG0@1 |
| // | | | - IOPP |
| // | | | | - GFX0@0 (type IOPCIDevice) |
| // | | | | | - AMDRadeonX4000_AMDBaffinGraphicsAccelerator (type IOGraphicsAccelerator2) |
| // |
| // [device registryID] is the ID for one of the IOGraphicsAccelerator2 and we can see that |
| // their parent always is an IOPCIDevice that has properties for the device and vendor IDs. |
| MaybeError API_AVAILABLE(macos(10.13)) |
| GetDeviceIORegistryPCIInfo(id<MTLDevice> device, PCIIDs* ids) { |
| // Get a matching dictionary for the IOGraphicsAccelerator2 |
| CFRef<CFMutableDictionaryRef> matchingDict = |
| AcquireCFRef(IORegistryEntryIDMatching([device registryID])); |
| if (matchingDict == nullptr) { |
| return DAWN_INTERNAL_ERROR("Failed to create the matching dict for the device"); |
| } |
| |
| // Work around a breaking deprecation of kIOMasterPortDefault to kIOMainPortDefault. Both values |
| // are equivalent with NULL (given mach_port_t is an unsigned int they probably mean 0) as noted |
| // by the IOKitLib.h comments so use that directly. |
| // TODO(chromium:1400252): Use kIOMainPortDefault once the minimum supported version includes |
| // macOS 12.0 |
| constexpr mach_port_t kIOMainPort = 0; |
| |
| // IOServiceGetMatchingService will consume the reference on the matching dictionary, |
| // so we don't need to release the dictionary. |
| IORef<io_registry_entry_t> acceleratorEntry = |
| AcquireIORef(IOServiceGetMatchingService(kIOMainPort, matchingDict.Detach())); |
| |
| if (acceleratorEntry == IO_OBJECT_NULL) { |
| return DAWN_INTERNAL_ERROR("Failed to get the IO registry entry for the accelerator"); |
| } |
| |
| // Get the parent entry that will be the IOPCIDevice |
| IORef<io_registry_entry_t> deviceEntry; |
| if (IORegistryEntryGetParentEntry(acceleratorEntry.Get(), kIOServicePlane, |
| deviceEntry.InitializeInto()) != kIOReturnSuccess) { |
| return DAWN_INTERNAL_ERROR("Failed to get the IO registry entry for the device"); |
| } |
| |
| DAWN_ASSERT(deviceEntry != IO_OBJECT_NULL); |
| |
| uint32_t vendorId = GetEntryProperty(deviceEntry.Get(), CFSTR("vendor-id")); |
| uint32_t deviceId = GetEntryProperty(deviceEntry.Get(), CFSTR("device-id")); |
| |
| *ids = PCIIDs{vendorId, deviceId}; |
| |
| return {}; |
| } |
| |
| MaybeError GetDevicePCIInfo(id<MTLDevice> device, PCIIDs* ids) { |
| // [device registryID] is introduced on macOS 10.13+, otherwise workaround to get vendor |
| // id by vendor name on old macOS |
| auto result = GetDeviceIORegistryPCIInfo(device, ids); |
| if (result.IsError()) { |
| dawn::WarningLog() << "GetDeviceIORegistryPCIInfo failed: " |
| << result.AcquireError()->GetFormattedMessage(); |
| } else if (ids->vendorId != 0) { |
| return result; |
| } |
| |
| return GetVendorIdFromVendors(device, ids); |
| } |
| |
| #elif DAWN_PLATFORM_IS(IOS) |
| |
| MaybeError GetDevicePCIInfo(id<MTLDevice> device, PCIIDs* ids) { |
| DAWN_UNUSED(device); |
| *ids = PCIIDs{0, 0}; |
| return {}; |
| } |
| |
| #else |
| #error "Unsupported Apple platform." |
| #endif |
| |
| bool IsGPUCounterSupported(id<MTLDevice> device, |
| MTLCommonCounterSet counterSetName, |
| std::vector<MTLCommonCounter> counterNames) |
| API_AVAILABLE(macos(10.15), ios(14.0)) { |
| id<MTLCounterSet> counterSet = nil; |
| for (id<MTLCounterSet> set in [device counterSets]) { |
| if ([set.name caseInsensitiveCompare:counterSetName] == NSOrderedSame) { |
| counterSet = set; |
| break; |
| } |
| } |
| |
| // The counter set is not supported. |
| if (counterSet == nil) { |
| return false; |
| } |
| |
| NSArray<id<MTLCounter>>* countersInSet = [counterSet counters]; |
| // A GPU might support a counter set, but only support a subset of the counters in that |
| // set, check if the counter set supports all specific counters we need. Return false |
| // if there is a counter unsupported. |
| for (MTLCommonCounter counterName : counterNames) { |
| bool found = false; |
| for (id<MTLCounter> counter in countersInSet) { |
| if ([counter.name caseInsensitiveCompare:counterName] == NSOrderedSame) { |
| found = true; |
| break; |
| } |
| } |
| if (!found) { |
| return false; |
| } |
| } |
| |
| if (@available(macOS 11.0, iOS 14.0, *)) { |
| // Check whether it can read GPU counters at the specified command boundary or stage |
| // boundary. Apple family GPUs do not support sampling between different Metal commands, |
| // because they defer fragment processing until after the GPU processes all the primitives |
| // in the render pass. GPU counters are only available if sampling at least one of the |
| // command or stage boundaries is supported. |
| if (!SupportCounterSamplingAtCommandBoundary(device) && |
| !SupportCounterSamplingAtStageBoundary(device)) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool CheckMetalValidationEnabled(InstanceBase* instance) { |
| if (instance->IsBackendValidationEnabled()) { |
| return true; |
| } |
| |
| // Sometime validation layer can be enabled eternally via xcode or command line. |
| if (GetEnvironmentVar("METAL_DEVICE_WRAPPER_TYPE").first == "1" || |
| GetEnvironmentVar("MTL_DEBUG_LAYER").first == "1") { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| } // anonymous namespace |
| |
| // The Metal backend's PhysicalDevice. |
| // TODO(dawn:2155): move this PhysicalDevice class to PhysicalDeviceMTL.mm |
| |
| class PhysicalDevice : public PhysicalDeviceBase { |
| public: |
| PhysicalDevice(InstanceBase* instance, |
| NSPRef<id<MTLDevice>> device, |
| bool metalValidationEnabled) |
| : PhysicalDeviceBase(instance, wgpu::BackendType::Metal), |
| mDevice(std::move(device)), |
| mMetalValidationEnabled(metalValidationEnabled) { |
| mName = std::string([[*mDevice name] UTF8String]); |
| |
| PCIIDs ids; |
| if (!instance->ConsumedError(GetDevicePCIInfo(*mDevice, &ids))) { |
| mVendorId = ids.vendorId; |
| mDeviceId = ids.deviceId; |
| } |
| |
| #if DAWN_PLATFORM_IS(IOS) |
| mAdapterType = wgpu::AdapterType::IntegratedGPU; |
| const char* systemName = "iOS "; |
| #elif DAWN_PLATFORM_IS(MACOS) |
| if ([*mDevice hasUnifiedMemory]) { |
| mAdapterType = wgpu::AdapterType::IntegratedGPU; |
| } else { |
| mAdapterType = wgpu::AdapterType::DiscreteGPU; |
| } |
| const char* systemName = "macOS "; |
| #else |
| #error "Unsupported Apple platform." |
| #endif |
| |
| NSString* osVersion = [[NSProcessInfo processInfo] operatingSystemVersionString]; |
| mDriverDescription = "Metal driver on " + std::string(systemName) + [osVersion UTF8String]; |
| } |
| |
| bool IsMetalValidationEnabled() const { return mMetalValidationEnabled; } |
| |
| // PhysicalDeviceBase Implementation |
| bool SupportsExternalImages() const override { |
| // SharedTextureMemory is the supported means of importing IOSurfaces. |
| return false; |
| } |
| |
| bool SupportsFeatureLevel(FeatureLevel) const override { return true; } |
| |
| private: |
| ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles) override { |
| return Device::Create(adapter, mDevice, descriptor, deviceToggles); |
| } |
| |
| void SetupBackendAdapterToggles(TogglesState* adapterToggles) const override {} |
| |
| void SetupBackendDeviceToggles(TogglesState* deviceToggles) const override { |
| { |
| bool haveStoreAndMSAAResolve = false; |
| #if DAWN_PLATFORM_IS(MACOS) |
| haveStoreAndMSAAResolve = |
| [*mDevice supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily1_v2]; |
| #elif DAWN_PLATFORM_IS(IOS) |
| haveStoreAndMSAAResolve = [*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v2]; |
| #endif |
| // On tvOS, we would need MTLFeatureSet_tvOS_GPUFamily2_v1. |
| deviceToggles->Default(Toggle::EmulateStoreAndMSAAResolve, !haveStoreAndMSAAResolve); |
| |
| bool haveSamplerCompare = true; |
| #if DAWN_PLATFORM_IS(IOS) |
| haveSamplerCompare = [*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]; |
| #endif |
| // TODO(crbug.com/dawn/342): Investigate emulation -- possibly expensive. |
| deviceToggles->Default(Toggle::MetalDisableSamplerCompare, !haveSamplerCompare); |
| |
| bool haveBaseVertexBaseInstance = true; |
| #if DAWN_PLATFORM_IS(IOS) |
| haveBaseVertexBaseInstance = |
| [*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]; |
| #endif |
| // TODO(crbug.com/dawn/343): Investigate emulation. |
| deviceToggles->Default(Toggle::DisableBaseVertex, !haveBaseVertexBaseInstance); |
| deviceToggles->Default(Toggle::DisableBaseInstance, !haveBaseVertexBaseInstance); |
| } |
| |
| // Vertex buffer robustness is implemented by using programmable vertex pulling. Enable |
| // that code path if it isn't explicitly disabled. |
| if (!deviceToggles->IsEnabled(Toggle::DisableRobustness)) { |
| deviceToggles->Default(Toggle::MetalEnableVertexPulling, true); |
| } |
| |
| // TODO(crbug.com/dawn/846): tighten this workaround when the driver bug is fixed. |
| deviceToggles->Default(Toggle::AlwaysResolveIntoZeroLevelAndLayer, true); |
| |
| uint32_t deviceId = GetDeviceId(); |
| uint32_t vendorId = GetVendorId(); |
| |
| // TODO(crbug.com/dawn/847): Use MTLStorageModeShared instead of MTLStorageModePrivate when |
| // creating MTLCounterSampleBuffer in QuerySet on Intel platforms, otherwise it fails to |
| // create the buffer. Change to use MTLStorageModePrivate when the bug is fixed. |
| if (@available(macOS 10.15, iOS 14.0, *)) { |
| bool useSharedMode = gpu_info::IsIntel(vendorId); |
| deviceToggles->Default(Toggle::MetalUseSharedModeForCounterSampleBuffer, useSharedMode); |
| } |
| |
| // Rendering R8Unorm and RG8Unorm to small mip doesn't work properly on Intel. |
| // TODO(crbug.com/dawn/1071): Tighten the workaround when this issue is fixed. |
| if (gpu_info::IsIntel(vendorId)) { |
| deviceToggles->Default(Toggle::MetalRenderR8RG8UnormSmallMipToTempTexture, true); |
| } |
| |
| // On some Intel GPUs vertex only render pipeline get wrong depth result if no fragment |
| // shader provided. Create a placeholder fragment shader module to work around this issue. |
| if (gpu_info::IsIntel(vendorId)) { |
| bool usePlaceholderFragmentShader = true; |
| if (gpu_info::IsSkylake(deviceId)) { |
| usePlaceholderFragmentShader = false; |
| } |
| deviceToggles->Default(Toggle::UsePlaceholderFragmentInVertexOnlyPipeline, |
| usePlaceholderFragmentShader); |
| } |
| |
| // On some Intel GPUs using big integer values as clear values in render pass doesn't work |
| // correctly. Currently we have to add workaround for this issue by enabling the toggle |
| // "apply_clear_big_integer_color_value_with_draw". See https://crbug.com/dawn/1109 and |
| // https://crbug.com/dawn/1463 for more details. |
| if (gpu_info::IsIntel(vendorId)) { |
| deviceToggles->Default(Toggle::ApplyClearBigIntegerColorValueWithDraw, true); |
| } |
| |
| // TODO(dawn:1473): Metal fails to store GPU counters to sampleBufferAttachments on empty |
| // encoders on macOS 11.0+, we need to add mock blit command to blit encoder when encoding |
| // writeTimestamp as workaround by enabling the toggle |
| // "metal_use_mock_blit_encoder_for_write_timestamp". |
| if (@available(macos 11.0, iOS 14.0, *)) { |
| deviceToggles->Default(Toggle::MetalUseMockBlitEncoderForWriteTimestamp, true); |
| } |
| |
| #if DAWN_PLATFORM_IS(MACOS) |
| if (gpu_info::IsIntel(vendorId)) { |
| deviceToggles->Default( |
| Toggle::MetalUseBothDepthAndStencilAttachmentsForCombinedDepthStencilFormats, true); |
| deviceToggles->Default(Toggle::UseBlitForBufferToStencilTextureCopy, true); |
| deviceToggles->Default(Toggle::UseBlitForBufferToDepthTextureCopy, true); |
| deviceToggles->Default(Toggle::UseBlitForDepthTextureToTextureCopyToNonzeroSubresource, |
| true); |
| |
| if ([NSProcessInfo.processInfo |
| isOperatingSystemAtLeastVersion:NSOperatingSystemVersion{12, 0, 0}]) { |
| deviceToggles->ForceSet( |
| Toggle::NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget, true); |
| } |
| if (gpu_info::IsIntelGen7(vendorId, deviceId) || |
| gpu_info::IsIntelGen8(vendorId, deviceId)) { |
| deviceToggles->ForceSet(Toggle::NoWorkaroundIndirectBaseVertexNotApplied, true); |
| } |
| } |
| if (gpu_info::IsAMD(vendorId) || gpu_info::IsIntel(vendorId)) { |
| deviceToggles->Default(Toggle::MetalUseCombinedDepthStencilFormatForStencil8, true); |
| deviceToggles->Default(Toggle::MetalKeepMultisubresourceDepthStencilTexturesInitialized, |
| true); |
| } |
| |
| if (gpu_info::IsApple(vendorId)) { |
| deviceToggles->Default(Toggle::MetalFillEmptyOcclusionQueriesWithZero, true); |
| } |
| |
| // Local testing shows the workaround is needed on AMD Radeon HD 8870M (gcn-1) MacOS 12.1; |
| // not on AMD Radeon Pro 555 (gcn-4) MacOS 13.1. |
| // Conservatively enable the workaround on AMD unless the system is MacOS 13.1+ |
| // with architecture at least AMD gcn-4. |
| bool isLessThanAMDGN4OrMac13Dot1 = false; |
| if (gpu_info::IsAMDGCN1(vendorId, deviceId) || gpu_info::IsAMDGCN2(vendorId, deviceId) || |
| gpu_info::IsAMDGCN3(vendorId, deviceId)) { |
| isLessThanAMDGN4OrMac13Dot1 = true; |
| } else if (gpu_info::IsAMD(vendorId)) { |
| if (@available(macos 13.1, *)) { |
| } else { |
| isLessThanAMDGN4OrMac13Dot1 = true; |
| } |
| } |
| if (isLessThanAMDGN4OrMac13Dot1) { |
| deviceToggles->Default( |
| Toggle::MetalUseBothDepthAndStencilAttachmentsForCombinedDepthStencilFormats, true); |
| } |
| #endif |
| } |
| |
| MaybeError InitializeImpl() override { return {}; } |
| |
| void InitializeSupportedFeaturesImpl() override { |
| // Check texture formats with deprecated MTLFeatureSet way. |
| #if DAWN_PLATFORM_IS(MACOS) |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily1_v1]) { |
| EnableFeature(Feature::TextureCompressionBC); |
| } |
| if (@available(macOS 10.14, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily2_v1]) { |
| EnableFeature(Feature::Float32Filterable); |
| } |
| } |
| #endif |
| #if DAWN_PLATFORM_IS(IOS) |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v1]) { |
| EnableFeature(Feature::TextureCompressionETC2); |
| } |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v1]) { |
| EnableFeature(Feature::TextureCompressionASTC); |
| } |
| #endif |
| |
| // Check texture formats with MTLGPUFamily |
| if (@available(macOS 10.15, iOS 13.0, *)) { |
| if ([*mDevice supportsFamily:MTLGPUFamilyMac1]) { |
| EnableFeature(Feature::TextureCompressionBC); |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyMac2]) { |
| EnableFeature(Feature::Float32Filterable); |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple2]) { |
| EnableFeature(Feature::TextureCompressionETC2); |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple3]) { |
| EnableFeature(Feature::TextureCompressionASTC); |
| } |
| } |
| |
| if (@available(macOS 10.15, iOS 14.0, *)) { |
| auto ShouldLeakCounterSets = [this] { |
| // Intentionally leak counterSets to workaround an issue where the driver |
| // over-releases the handle if it is accessed more than once. It becomes a zombie. |
| // For more information, see crbug.com/1443658. |
| // Appears to occur on non-Apple prior to MacOS 11, and continuing on Intel Gen 7, |
| // Intel Gen 8, and Intel Gen 11 after that OS version. |
| uint32_t vendorId = GetVendorId(); |
| uint32_t deviceId = GetDeviceId(); |
| if (gpu_info::IsIntelGen7(vendorId, deviceId) || |
| gpu_info::IsIntelGen8(vendorId, deviceId) || |
| gpu_info::IsIntelGen11(vendorId, deviceId)) { |
| return true; |
| } |
| #if DAWN_PLATFORM_IS(MACOS) |
| if (!gpu_info::IsApple(vendorId) && !IsMacOSVersionAtLeast(11)) { |
| return true; |
| } |
| #endif |
| return false; |
| }; |
| if (ShouldLeakCounterSets()) { |
| [[*mDevice counterSets] retain]; |
| } |
| |
| if (IsGPUCounterSupported(*mDevice, MTLCommonCounterSetTimestamp, |
| {MTLCommonCounterTimestamp})) { |
| bool enableTimestampQuery = true; |
| bool enableTimestampQueryInsidePasses = true; |
| |
| if (@available(macOS 11.0, iOS 14.0, *)) { |
| enableTimestampQueryInsidePasses = |
| SupportCounterSamplingAtCommandBoundary(*mDevice); |
| } |
| |
| #if DAWN_PLATFORM_IS(MACOS) |
| // Disable timestamp query on < macOS 11.0 on AMD GPU because WriteTimestamp |
| // fails to call without any copy commands on MTLBlitCommandEncoder. This issue |
| // has been fixed on macOS 11.0. See crbug.com/dawn/545. |
| if (gpu_info::IsAMD(mVendorId) && !IsMacOSVersionAtLeast(11)) { |
| enableTimestampQuery = false; |
| enableTimestampQueryInsidePasses = false; |
| } |
| #endif |
| |
| if (enableTimestampQuery) { |
| EnableFeature(Feature::TimestampQuery); |
| } |
| |
| if (enableTimestampQueryInsidePasses) { |
| EnableFeature(Feature::ChromiumExperimentalTimestampQueryInsidePasses); |
| } |
| } |
| } |
| |
| if (@available(macOS 10.11, iOS 11.0, *)) { |
| EnableFeature(Feature::DepthClipControl); |
| } |
| |
| if (@available(macOS 10.11, iOS 9.0, *)) { |
| EnableFeature(Feature::Depth32FloatStencil8); |
| } |
| |
| // TODO(dawn:2249): Enable on iOS. Some XCode or SDK versions seem to not match the docs. |
| #if DAWN_PLATFORM_IS(MACOS) |
| if (@available(macOS 10.12, iOS 16.0, *)) { |
| EnableFeature(Feature::AdapterPropertiesMemoryHeaps); |
| } |
| #endif |
| |
| // Uses newTextureWithDescriptor::iosurface::plane which is available |
| // on ios 11.0+ and macOS 11.0+ |
| if (@available(macOS 10.11, iOS 11.0, *)) { |
| EnableFeature(Feature::DawnMultiPlanarFormats); |
| EnableFeature(Feature::MultiPlanarFormatP010); |
| EnableFeature(Feature::MultiPlanarRenderTargets); |
| EnableFeature(Feature::MultiPlanarFormatExtendedUsages); |
| } |
| |
| if (@available(macOS 10.15, iOS 13.0, *)) { |
| EnableFeature(Feature::MultiPlanarFormatNv12a); |
| } |
| |
| if (@available(macOS 11.0, iOS 10.0, *)) { |
| // Memoryless storage mode and programmable blending are available only from the Apple2 |
| // family of GPUs on. |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple2]) { |
| EnableFeature(Feature::FramebufferFetch); |
| EnableFeature(Feature::TransientAttachments); |
| } |
| } |
| |
| if (@available(macOS 11.0, iOS 10.0, *)) { |
| // Image block functionality is available starting from the Apple4 family. |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple4]) { |
| EnableFeature(Feature::PixelLocalStorageCoherent); |
| EnableFeature(Feature::PixelLocalStorageNonCoherent); |
| } |
| } |
| |
| EnableFeature(Feature::IndirectFirstInstance); |
| EnableFeature(Feature::ShaderF16); |
| EnableFeature(Feature::RG11B10UfloatRenderable); |
| EnableFeature(Feature::BGRA8UnormStorage); |
| EnableFeature(Feature::SurfaceCapabilities); |
| EnableFeature(Feature::MSAARenderToSingleSampled); |
| EnableFeature(Feature::DualSourceBlending); |
| |
| // SIMD-scoped permute operations is supported by GPU family Metal3, Apple6, Apple7, Apple8, |
| // and Mac2. |
| // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf |
| // Metal3 family is a superset of Apple7 and Apple8, and introduced in macOS 13.0+ or |
| // iOS 16.0+. However when building with Chrome, mac_sdk_official_version in mac_sdk.gni |
| // explicitly use Xcode 13.3 and MacOS 12.3 version 21E226, so does not support |
| // MTLGPUFamilyMetal3. |
| // Note that supportsFamily: method requires macOS 10.15+ or iOS 13.0+ |
| if (@available(macOS 10.15, iOS 13.0, *)) { |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple6] || |
| [*mDevice supportsFamily:MTLGPUFamilyMac2]) { |
| EnableFeature(Feature::ChromiumExperimentalSubgroups); |
| } |
| } |
| |
| EnableFeature(Feature::SharedTextureMemoryIOSurface); |
| if (@available(macOS 10.14, iOS 12.0, *)) { |
| EnableFeature(Feature::SharedFenceMTLSharedEvent); |
| } |
| |
| EnableFeature(Feature::Norm16TextureFormats); |
| |
| EnableFeature(Feature::HostMappedPointer); |
| |
| #if DAWN_PLATFORM_IS(IOS) |
| EnableFeature(Feature::BufferMapExtendedUsages); |
| #else |
| if (@available(macOS 10.15, iOS 13.0, *)) { |
| if ([*mDevice hasUnifiedMemory]) { |
| EnableFeature(Feature::BufferMapExtendedUsages); |
| } |
| } |
| #endif |
| } |
| |
| void InitializeVendorArchitectureImpl() override { |
| if (@available(macOS 10.15, iOS 13.0, *)) { |
| // According to Apple's documentation: |
| // https://developer.apple.com/documentation/metal/gpu_devices_and_work_submission/detecting_gpu_features_and_metal_software_versions |
| // - "Use the Common family to create apps that target a range of GPUs on multiple |
| // platforms."" |
| // - "A GPU can be a member of more than one family; in most cases, a GPU supports one |
| // of the Common families and then one or more families specific to the build target." |
| // So we'll use the highest supported common family as the reported "architecture" on |
| // devices where a deviceID isn't available. |
| if (mDeviceId == 0) { |
| if ([*mDevice supportsFamily:MTLGPUFamilyCommon3]) { |
| mArchitectureName = "common-3"; |
| } else if ([*mDevice supportsFamily:MTLGPUFamilyCommon2]) { |
| mArchitectureName = "common-2"; |
| } else if ([*mDevice supportsFamily:MTLGPUFamilyCommon1]) { |
| mArchitectureName = "common-1"; |
| } |
| } |
| } |
| |
| mVendorName = gpu_info::GetVendorName(mVendorId); |
| if (mDeviceId != 0) { |
| mArchitectureName = gpu_info::GetArchitectureName(mVendorId, mDeviceId); |
| } |
| } |
| |
| enum class MTLGPUFamily { |
| Apple1, |
| Apple2, |
| Apple3, |
| Apple4, |
| Apple5, |
| Apple6, |
| Apple7, |
| Mac1, |
| Mac2, |
| }; |
| |
| ResultOrError<MTLGPUFamily> GetMTLGPUFamily() const { |
| // https://developer.apple.com/documentation/metal/mtldevice/detecting_gpu_features_and_metal_software_versions?language=objc |
| |
| if (@available(macOS 10.15, iOS 10.13, *)) { |
| if ([*mDevice supportsFamily:MTLGPUFamilyMac2]) { |
| return MTLGPUFamily::Mac2; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyMac1]) { |
| return MTLGPUFamily::Mac1; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple7]) { |
| return MTLGPUFamily::Apple7; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple6]) { |
| return MTLGPUFamily::Apple6; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple5]) { |
| return MTLGPUFamily::Apple5; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple4]) { |
| return MTLGPUFamily::Apple4; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple3]) { |
| return MTLGPUFamily::Apple3; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple2]) { |
| return MTLGPUFamily::Apple2; |
| } |
| if ([*mDevice supportsFamily:MTLGPUFamilyApple1]) { |
| return MTLGPUFamily::Apple1; |
| } |
| } |
| |
| #if DAWN_PLATFORM_IS(MACOS) |
| if (@available(macOS 10.14, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily2_v1]) { |
| return MTLGPUFamily::Mac2; |
| } |
| } |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily1_v1]) { |
| return MTLGPUFamily::Mac1; |
| } |
| #elif DAWN_PLATFORM_IS(IOS) |
| if (@available(iOS 10.11, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) { |
| return MTLGPUFamily::Apple4; |
| } |
| } |
| if (@available(iOS 9.0, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) { |
| return MTLGPUFamily::Apple3; |
| } |
| } |
| if (@available(iOS 8.0, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v1]) { |
| return MTLGPUFamily::Apple2; |
| } |
| } |
| if (@available(iOS 8.0, *)) { |
| if ([*mDevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v1]) { |
| return MTLGPUFamily::Apple1; |
| } |
| } |
| #endif |
| return DAWN_INTERNAL_ERROR("Unsupported Metal device"); |
| } |
| |
| MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override { |
| struct MTLDeviceLimits { |
| uint32_t maxVertexAttribsPerDescriptor; |
| uint32_t maxBufferArgumentEntriesPerFunc; |
| uint32_t maxTextureArgumentEntriesPerFunc; |
| uint32_t maxSamplerStateArgumentEntriesPerFunc; |
| uint32_t maxThreadsPerThreadgroup; |
| uint32_t maxTotalThreadgroupMemory; |
| uint32_t maxFragmentInputs; |
| uint32_t maxFragmentInputComponents; |
| uint32_t max1DTextureSize; |
| uint32_t max2DTextureSize; |
| uint32_t max3DTextureSize; |
| uint32_t maxTextureArrayLayers; |
| uint32_t minBufferOffsetAlignment; |
| uint32_t maxColorRenderTargets; |
| uint32_t maxTotalRenderTargetSize; |
| }; |
| |
| struct LimitsForFamily { |
| uint32_t MTLDeviceLimits::*limit; |
| ityp::array<MTLGPUFamily, uint32_t, 9> values; |
| }; |
| |
| // clang-format off |
| // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf |
| // Apple Mac |
| // 1, 2, 3, 4, 5, 6, 7, 1, 2 |
| constexpr LimitsForFamily kMTLLimits[15] = { |
| {&MTLDeviceLimits::maxVertexAttribsPerDescriptor, { 31u, 31u, 31u, 31u, 31u, 31u, 31u, 31u, 31u }}, |
| {&MTLDeviceLimits::maxBufferArgumentEntriesPerFunc, { 31u, 31u, 31u, 31u, 31u, 31u, 31u, 31u, 31u }}, |
| {&MTLDeviceLimits::maxTextureArgumentEntriesPerFunc, { 31u, 31u, 31u, 96u, 96u, 128u, 128u, 128u, 128u }}, |
| {&MTLDeviceLimits::maxSamplerStateArgumentEntriesPerFunc, { 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u }}, |
| {&MTLDeviceLimits::maxThreadsPerThreadgroup, { 512u, 512u, 512u, 1024u, 1024u, 1024u, 1024u, 1024u, 1024u }}, |
| {&MTLDeviceLimits::maxTotalThreadgroupMemory, { 16352u, 16352u, 16384u, 32768u, 32768u, 32768u, 32768u, 32768u, 32768u }}, |
| {&MTLDeviceLimits::maxFragmentInputs, { 60u, 60u, 60u, 124u, 124u, 124u, 124u, 32u, 32u }}, |
| {&MTLDeviceLimits::maxFragmentInputComponents, { 60u, 60u, 60u, 124u, 124u, 124u, 124u, 124u, 124u }}, |
| {&MTLDeviceLimits::max1DTextureSize, { 8192u, 8192u, 16384u, 16384u, 16384u, 16384u, 16384u, 16384u, 16384u }}, |
| {&MTLDeviceLimits::max2DTextureSize, { 8192u, 8192u, 16384u, 16384u, 16384u, 16384u, 16384u, 16384u, 16384u }}, |
| {&MTLDeviceLimits::max3DTextureSize, { 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u }}, |
| {&MTLDeviceLimits::maxTextureArrayLayers, { 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u, 2048u }}, |
| {&MTLDeviceLimits::minBufferOffsetAlignment, { 4u, 4u, 4u, 4u, 4u, 4u, 4u, 256u, 256u }}, |
| {&MTLDeviceLimits::maxColorRenderTargets, { 4u, 8u, 8u, 8u, 8u, 8u, 8u, 8u, 8u }}, |
| // Note: the feature set tables list No Limit for Mac 1 and Mac 2. |
| // For these, we use maxColorRenderTargets * 16. 16 is the largest cost of any color format. |
| {&MTLDeviceLimits::maxTotalRenderTargetSize, { 16u, 32u, 32u, 64u, 64u, 64u, 64u, 128u, 128u }}, |
| }; |
| // clang-format on |
| |
| MTLGPUFamily mtlGPUFamily; |
| DAWN_TRY_ASSIGN(mtlGPUFamily, GetMTLGPUFamily()); |
| |
| MTLDeviceLimits mtlLimits; |
| for (const auto& limitsForFamily : kMTLLimits) { |
| mtlLimits.*limitsForFamily.limit = limitsForFamily.values[mtlGPUFamily]; |
| } |
| |
| GetDefaultLimitsForSupportedFeatureLevel(&limits->v1); |
| |
| limits->v1.maxTextureDimension1D = mtlLimits.max1DTextureSize; |
| limits->v1.maxTextureDimension2D = mtlLimits.max2DTextureSize; |
| limits->v1.maxTextureDimension3D = mtlLimits.max3DTextureSize; |
| limits->v1.maxTextureArrayLayers = mtlLimits.maxTextureArrayLayers; |
| limits->v1.maxColorAttachments = mtlLimits.maxColorRenderTargets; |
| limits->v1.maxColorAttachmentBytesPerSample = mtlLimits.maxTotalRenderTargetSize; |
| |
| uint32_t maxBuffersPerStage = mtlLimits.maxBufferArgumentEntriesPerFunc; |
| maxBuffersPerStage -= 1; // One slot is reserved to store buffer lengths. |
| |
| uint32_t baseMaxBuffersPerStage = limits->v1.maxStorageBuffersPerShaderStage + |
| limits->v1.maxUniformBuffersPerShaderStage + |
| limits->v1.maxVertexBuffers; |
| |
| DAWN_ASSERT(maxBuffersPerStage >= baseMaxBuffersPerStage); |
| { |
| // Allocate all remaining buffers to maxStorageBuffersPerShaderStage. |
| // TODO(crbug.com/2158): We can have more of all types of buffers when |
| // using Metal argument buffers. |
| uint32_t additional = maxBuffersPerStage - baseMaxBuffersPerStage; |
| limits->v1.maxStorageBuffersPerShaderStage += additional; |
| } |
| |
| uint32_t baseMaxTexturesPerStage = limits->v1.maxSampledTexturesPerShaderStage + |
| limits->v1.maxStorageTexturesPerShaderStage; |
| |
| DAWN_ASSERT(mtlLimits.maxTextureArgumentEntriesPerFunc >= baseMaxTexturesPerStage); |
| { |
| uint32_t additional = |
| mtlLimits.maxTextureArgumentEntriesPerFunc - baseMaxTexturesPerStage; |
| limits->v1.maxSampledTexturesPerShaderStage += additional / 2; |
| limits->v1.maxStorageTexturesPerShaderStage += (additional - additional / 2); |
| } |
| |
| limits->v1.maxSamplersPerShaderStage = mtlLimits.maxSamplerStateArgumentEntriesPerFunc; |
| |
| // Metal limits are per-function, so the layout limits are the same as the stage |
| // limits. Note: this should likely change if the implementation uses Metal argument |
| // buffers. Non-dynamic buffers will probably be bound argument buffers, but dynamic |
| // buffers may be set directly. |
| // Mac GPU families with tier 1 argument buffers support 64 |
| // buffers, 128 textures, and 16 samplers. Mac GPU families |
| // with tier 2 argument buffers support 500000 buffers and |
| // textures, and 1024 unique samplers |
| // Without argument buffers, we have slots [0 -> 29], inclusive, which is 30 total. |
| // 8 are used by maxVertexBuffers. |
| limits->v1.maxDynamicUniformBuffersPerPipelineLayout = 11u; |
| limits->v1.maxDynamicStorageBuffersPerPipelineLayout = 11u; |
| |
| // The WebGPU limit is the limit across all vertex buffers, combined. |
| limits->v1.maxVertexAttributes = |
| limits->v1.maxVertexBuffers * mtlLimits.maxVertexAttribsPerDescriptor; |
| |
| // See https://github.com/gpuweb/gpuweb/issues/1962 for more details. |
| uint32_t vendorId = GetVendorId(); |
| if (gpu_info::IsApple(vendorId)) { |
| limits->v1.maxInterStageShaderComponents = mtlLimits.maxFragmentInputComponents; |
| limits->v1.maxInterStageShaderVariables = mtlLimits.maxFragmentInputs; |
| } else { |
| // On non-Apple macOS each built-in consumes one individual inter-stage shader variable. |
| limits->v1.maxInterStageShaderVariables = mtlLimits.maxFragmentInputs - 4; |
| limits->v1.maxInterStageShaderComponents = limits->v1.maxInterStageShaderVariables * 4; |
| } |
| |
| limits->v1.maxComputeWorkgroupStorageSize = mtlLimits.maxTotalThreadgroupMemory; |
| limits->v1.maxComputeInvocationsPerWorkgroup = mtlLimits.maxThreadsPerThreadgroup; |
| limits->v1.maxComputeWorkgroupSizeX = mtlLimits.maxThreadsPerThreadgroup; |
| limits->v1.maxComputeWorkgroupSizeY = mtlLimits.maxThreadsPerThreadgroup; |
| limits->v1.maxComputeWorkgroupSizeZ = mtlLimits.maxThreadsPerThreadgroup; |
| |
| limits->v1.minUniformBufferOffsetAlignment = mtlLimits.minBufferOffsetAlignment; |
| limits->v1.minStorageBufferOffsetAlignment = mtlLimits.minBufferOffsetAlignment; |
| |
| uint64_t maxBufferSize = Buffer::QueryMaxBufferLength(*mDevice); |
| limits->v1.maxBufferSize = maxBufferSize; |
| |
| // Metal has no documented limit on the size of a binding. Use the maximum |
| // buffer size. |
| limits->v1.maxUniformBufferBindingSize = maxBufferSize; |
| limits->v1.maxStorageBufferBindingSize = maxBufferSize; |
| |
| // Using base limits for: |
| // TODO(crbug.com/dawn/685): |
| // - maxBindGroups |
| // - maxVertexBufferArrayStride |
| |
| // Experimental limits for subgroups |
| limits->experimentalSubgroupLimits.minSubgroupSize = 4; |
| limits->experimentalSubgroupLimits.maxSubgroupSize = 64; |
| |
| return {}; |
| } |
| |
| FeatureValidationResult ValidateFeatureSupportedWithTogglesImpl( |
| wgpu::FeatureName feature, |
| const TogglesState& toggles) const override { |
| return {}; |
| } |
| |
| void PopulateBackendProperties(UnpackedPtr<AdapterProperties>& properties) const override { |
| if (auto* memoryHeapProperties = properties.Get<AdapterPropertiesMemoryHeaps>()) { |
| if ([*mDevice hasUnifiedMemory]) { |
| auto* heapInfo = new MemoryHeapInfo[1]; |
| memoryHeapProperties->heapCount = 1; |
| memoryHeapProperties->heapInfo = heapInfo; |
| |
| heapInfo[0].properties = |
| wgpu::HeapProperty::DeviceLocal | wgpu::HeapProperty::HostVisible | |
| wgpu::HeapProperty::HostCoherent | wgpu::HeapProperty::HostCached; |
| // TODO(dawn:2249): Enable on iOS. Some XCode or SDK versions seem to not match the docs. |
| #if DAWN_PLATFORM_IS(MACOS) |
| if (@available(macOS 10.12, iOS 16.0, *)) { |
| heapInfo[0].size = [*mDevice recommendedMaxWorkingSetSize]; |
| } else |
| #endif |
| { |
| // Since AdapterPropertiesMemoryHeaps is already gated on the |
| // availability and #ifdef above, we should never reach this case, however |
| // excluding the conditional causes build errors. |
| DAWN_UNREACHABLE(); |
| } |
| } else { |
| #if DAWN_PLATFORM_IS(MACOS) |
| auto* heapInfo = new MemoryHeapInfo[2]; |
| memoryHeapProperties->heapCount = 2; |
| memoryHeapProperties->heapInfo = heapInfo; |
| |
| heapInfo[0].properties = wgpu::HeapProperty::DeviceLocal; |
| heapInfo[0].size = [*mDevice recommendedMaxWorkingSetSize]; |
| |
| mach_msg_type_number_t hostBasicInfoMsg = HOST_BASIC_INFO_COUNT; |
| host_basic_info_data_t hostInfo{}; |
| DAWN_CHECK(host_info(mach_host_self(), HOST_BASIC_INFO, |
| reinterpret_cast<host_info_t>(&hostInfo), |
| &hostBasicInfoMsg) == KERN_SUCCESS); |
| |
| heapInfo[1].properties = wgpu::HeapProperty::HostVisible | |
| wgpu::HeapProperty::HostCoherent | |
| wgpu::HeapProperty::HostCached; |
| heapInfo[1].size = hostInfo.max_mem; |
| #else |
| DAWN_UNREACHABLE(); |
| #endif |
| } |
| } |
| } |
| |
| NSPRef<id<MTLDevice>> mDevice; |
| const bool mMetalValidationEnabled; |
| }; |
| |
| bool IsMetalValidationEnabled(PhysicalDeviceBase* physicalDevice) { |
| return ToBackend(physicalDevice)->IsMetalValidationEnabled(); |
| } |
| |
| // Implementation of the Metal backend's BackendConnection |
| |
| Backend::Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::Metal) { |
| if (GetInstance()->IsBackendValidationEnabled()) { |
| setenv("METAL_DEVICE_WRAPPER_TYPE", "1", 1); |
| } |
| } |
| |
| Backend::~Backend() = default; |
| |
| std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices( |
| const UnpackedPtr<RequestAdapterOptions>& options) { |
| if (options->forceFallbackAdapter) { |
| return {}; |
| } |
| if (!mPhysicalDevices.empty()) { |
| // Devices already discovered. |
| return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices}; |
| } |
| |
| bool metalValidationEnabled = CheckMetalValidationEnabled(GetInstance()); |
| @autoreleasepool { |
| #if DAWN_PLATFORM_IS(MACOS) |
| for (id<MTLDevice> device in MTLCopyAllDevices()) { |
| Ref<PhysicalDevice> physicalDevice = AcquireRef( |
| new PhysicalDevice(GetInstance(), AcquireNSPRef(device), metalValidationEnabled)); |
| if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) { |
| mPhysicalDevices.push_back(std::move(physicalDevice)); |
| } |
| } |
| #endif |
| |
| // iOS only has a single device so MTLCopyAllDevices doesn't exist there. |
| #if DAWN_PLATFORM_IS(IOS) |
| Ref<PhysicalDevice> physicalDevice = AcquireRef(new PhysicalDevice( |
| GetInstance(), AcquireNSPRef(MTLCreateSystemDefaultDevice()), metalValidationEnabled)); |
| if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) { |
| mPhysicalDevices.push_back(std::move(physicalDevice)); |
| } |
| #endif |
| } |
| return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices}; |
| } |
| |
| void Backend::ClearPhysicalDevices() { |
| mPhysicalDevices.clear(); |
| } |
| |
| size_t Backend::GetPhysicalDeviceCountForTesting() const { |
| return mPhysicalDevices.size(); |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| return new Backend(instance); |
| } |
| |
| } // namespace dawn::native::metal |