commit | f9f1c4b526529e8632b9ed5505a58246b88f8416 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon May 16 09:11:21 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 16 09:11:21 2022 +0000 |
tree | 566fa3fd540c3f77af7fcf1a858dcea3c8ef8539 | |
parent | 58c9dad06bad83367d18735e3b5344833b767c79 [diff] |
CMake: tweak third-party imports. - Match indentation in the whole third_party/CMakeLists.txt file - Import glslang after SPIRV-Tools to avoid a warning that HLSL code might be invalid. - Disable installs for glslang. - Fix casing of one "using Foo" Change-Id: Ia7b32501cb84e0fe2df9cde0762cee774ef65581 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90245 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.