Roll Chromium from af1fe1ebe016 to 0d0ad92cd0f1 (707 revisions)

https://chromium.googlesource.com/chromium/src/+log/af1fe1ebe016..0d0ad92cd0f1

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-dawn
Please CC alanbaker@google.com,chrome-gpu-infra@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://issues.chromium.org/issues/new?component=1571065&template=0
To file a bug in Dawn: https://issues.chromium.org/issues/new?component=1571065&template=0

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

DEPS, submodule, and //infra/config changes generated by running:
  scripts/roll_chromium_deps.py --revision 0d0ad92cd0f1eab351d418f8dcb2d4691d589c30 --verbose --autoroll --ignore-unclean-workdir

Repo entries:
  build: https://chromium.googlesource.com/chromium/src/build/+log/b1b135d1d3..c5c4b60918
  testing: https://chromium.googlesource.com/chromium/src/testing/+log/e5e00c9c11..cf2c595e0b
  third_party/depot_tools: https://chromium.googlesource.com/chromium/tools/depot_tools.git/+log/7b46edbbed..b84f0682ad
  third_party/llvm-libc/src: https://chromium.googlesource.com/external/github.com/llvm/llvm-project/libc.git/+log/e8ab450a1c..0ae92abf0d
  third_party/partition_alloc: https://chromium.googlesource.com/chromium/src/base/allocator/partition_allocator.git/+log/eac4514f89..21720ad364
  tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang/+log/3e520fe28b..978d47ff6e

CIPD entries:
  buildtools/linux64
  buildtools/mac
  buildtools/win
  third_party/siso/cipd

No GCS entries changed in this roll

No explicitly synced GN variables changed in this roll

Bug: None
Tbr: alanbaker@google.com
Change-Id: I5329a915406b1d14b2948c00bdd3b2455ae4c559
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308056
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
9 files changed
tree: 353395c8f5f0474099097bd9f792338216c58ce9
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.