commit | fa06dd0b62104c7e424cec84e44fc9e7cb5c3460 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Jan 24 15:36:59 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jan 24 15:36:59 2020 +0000 |
tree | ecf3ac56299b38bd54d9c93815e2f45ab1ff8a2a | |
parent | d87e67684558fd46e15c382b78558fb13a091920 [diff] |
Fix Vulkan Swiftshader build on macOS There was a typo in macro name used to do platform detection. Bug: Change-Id: I81958419b4283d1d0498f5edc48efc385a648e09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15440 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.