| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureStore_30b0b0(texture2d_array<int, access::write> tint_symbol) { | |
| tint_symbol.write(int4(1), uint2(int2(1)), 1u); | |
| } | |
| fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) { | |
| textureStore_30b0b0(tint_symbol_1); | |
| return; | |
| } | |
| kernel void compute_main(texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) { | |
| textureStore_30b0b0(tint_symbol_2); | |
| return; | |
| } | |