| RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
| void textureStore_a0f96e() { | |
| arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx; | |
| } | |
| void fragment_main() { | |
| textureStore_a0f96e(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_a0f96e(); | |
| return; | |
| } |