| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(rgba8) uniform highp writeonly image2D tex; | |
| void fragment_main() { | |
| vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f); | |
| imageStore(tex, ivec2(9, 8), value.bgra); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |