Roll DirectX Shader Compiler from 672266879a72 to 4b537fd7a7f8 (3 revisions)

https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/672266879a72..4b537fd7a7f8

2026-08-14 ascoleman@microsoft.com [SM6.10][NFC] Refactor LinAlg Validations with helpers (#8778)
2026-08-14 ascoleman@microsoft.com [SM6.10] LinAlg Validation: Rework Error Messages (#8776)
2026-08-14 jackell@microsoft.com [HLSL] Add CopyConvert and Convert coverage for LinAlg (#8772)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/directx-shader-compiler-dawn
Please CC alanbaker@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I58ecdfe59f00dd01644c9be1dce2c028119c0014
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/332896
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
3 files changed
tree: d6959a99555ace7b31e4a3a428ce01d823960f76
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.