| commit | fa2ba86e841d0ecc95f9ed62e66f54a80b10011b | [log] [tgz] |
|---|---|---|
| author | Shrek Shao <shrekshao@google.com> | Tue Jul 16 18:12:22 2024 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 16 18:12:22 2024 +0000 |
| tree | ce8ffa1cef5077a5e3540121ce08dc470a5bc374 | |
| parent | 70f580a86b33f3274f33e431fe974f4ae2b358b8 [diff] |
[Compat] Fix clearTexture for cube texture Factor gl.FramebufferTextureXXX calls into a helper. Fix the redundant z dimension clear loop for 3D texture. Change-Id: I273774af193ecfa78c9d474facad3dfa8388b8ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197575 Reviewed-by: Gregg Tavares <gman@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.