commit | 64cb6ff448ae49dc34c50375d00012b3dfa32e67 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Feb 09 03:52:04 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 09 03:52:04 2024 +0000 |
tree | 2dcd4aa9690791daac867818f60deb75060ea595 | |
parent | 9e2b0dc2f5fc45bcea9667cf83960274412d7d2a [diff] |
Roll DirectX Shader Compiler from ba0705ecb1fe to c997ea02605d (5 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/ba0705ecb1fe..c997ea02605d 2024-02-08 stevenperron@google.com [SPIRV] Allows variable vertex index for GetAttributeAtVertex (#6261) 2024-02-08 stevenperron@google.com [SPIR-V] Process array subscript individually (#6255) 2024-02-08 sudonatalie@google.com [SPIR-V] Apply nointerpolation to mesh output (#6260) 2024-02-08 python3kgae@outlook.com [SM68] Add AST test for [Empty]NodeOutputArray types (#6245) 2024-02-08 brioche@google.com [SPIR-V] Add fspv-enable-maximal-reconvergence opt (#6248) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: I8656170515f378e3ed2f7be1807b31afe2d6bee5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173666 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.