Remove D3D12/NVIDIA occlusion query suppressions

This was fixed a while ago in
https://dawn-review.googlesource.com/c/dawn/+/48320
which filled the resolve buffer with 0 and only
resolved the available queries.

Bug: dawn:973
Change-Id: Icf6f83eeca65507ba3e6dda9e9f910d684465622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
diff --git a/src/dawn/tests/end2end/QueryTests.cpp b/src/dawn/tests/end2end/QueryTests.cpp
index 1690b58..c5caf88 100644
--- a/src/dawn/tests/end2end/QueryTests.cpp
+++ b/src/dawn/tests/end2end/QueryTests.cpp
@@ -293,11 +293,6 @@
 // Test resolving occlusion query correctly if the queries are written sparsely, which also tests
 // the query resetting at the start of render passes on Vulkan backend.
 TEST_P(OcclusionQueryTests, ResolveSparseQueries) {
-    // TODO(hao.x.li@intel.com): Investigate why it's failed on D3D12 on Nvidia when running with
-    // the previous occlusion tests. Expect resolve to 0 for these unwritten queries but the
-    // occlusion result of the previous tests is got.
-    DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
-
     constexpr uint32_t kQueryCount = 7;
 
     wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount);
@@ -353,11 +348,6 @@
 
 // Test resolving occlusion query to 0 if all queries are not written
 TEST_P(OcclusionQueryTests, ResolveWithoutWritten) {
-    // TODO(hao.x.li@intel.com): Investigate why it's failed on D3D12 on Nvidia when running with
-    // the previous occlusion tests. Expect resolve to 0 but the occlusion result of the previous
-    // tests is got.
-    DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
-
     constexpr uint32_t kQueryCount = 1;
 
     wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount);