commit | fa3607c0598502e066ed13437049ce09fc456060 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Wed Mar 26 00:43:55 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 26 00:43:55 2025 -0700 |
tree | f63ac097e3296841775020f5b9f26ef81edc2204 | |
parent | 73eefeab0c5cdad0ccf43ae78642494c5f0ebe2f [diff] |
Compat: make texture builtin globs more specific The texture*offset=true glob was too broad. Make them more specific. Change-Id: I417b74f000cae37ffd1f70d9a812c1ce5bf52393 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232994 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.