commit | fa3e14472e692e9c11a33e06bed80a081383d56c | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Sep 24 22:59:17 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 24 22:59:17 2024 +0000 |
tree | 007984fddd03759ef16509a0e61e0588132b17ff | |
parent | 0c0e7ecd6cc3a52855720551fa3968a97dc4852b [diff] |
[glsl][ir] Always polyfill `any` and `all`. This CL switches `any` and `all` to always generate a GLSL defined method. This means we avoid the potential issue of a downstream transform adding an `any` or `all` call which is invalid in GLSL. Bug: 42251044 Change-Id: I33b8a94771902ba87885338e0f4fff1595b62afc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208094 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.