#include <metal_stdlib> | |
using namespace metal; | |
float subgroupAdd_3854ae() { | |
float res = simd_sum(1.0f); | |
return res; | |
} | |
fragment void fragment_main(device float* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = subgroupAdd_3854ae(); | |
return; | |
} | |
kernel void compute_main(device float* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol_1) = subgroupAdd_3854ae(); | |
return; | |
} | |