blob: 2c145563e38456cf82fe6dd883bd4bdcb4981a4f [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint3 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint3 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<uint4> arg_0 : register(t0, space1);
uint3 textureDimensions_e5a203() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(uint(int(1)), v[0u], v[1u], v[2u], v[3u]);
uint3 res = v.xyz;
return res;
}
void fragment_main() {
prevent_dce.Store3(0u, textureDimensions_e5a203());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store3(0u, textureDimensions_e5a203());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureDimensions_e5a203();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
VertexOutput v_3 = v_2;
VertexOutput v_4 = v_2;
vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
return v_5;
}