blob: a9cb6b5af473c531e86f1f864c2cf88e302a8e7e [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba16float, read_write>;
fn textureLoad_6f0ea8() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_6f0ea8();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_6f0ea8();
}