blob: a2a078483fe7d880b56b1581564dc3d9898e2aed [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<rg32float, read_write>;
fn textureLoad_b4d6c4() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_b4d6c4();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_b4d6c4();
}