blob: e1c3e5b8df060057d7941a71001d3bb2849aa1b7 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba32uint, read_write>;
fn textureLoad_b60a86() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_b60a86();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_b60a86();
}