blob: ba058b3df2b90ef630c153d3056720b4aedeaf9d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_bd990a() {
uint4 res = arg_0.Load(uint3((1u).xx, uint(1)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bd990a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bd990a()));
return;
}