blob: 1e30e6541b864d9a8ba4c177d37b8c10df2c1ff0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_d7996a() {
int4 res = int4(arg_0.Load(int4(int3((int(1)).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d7996a()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d7996a()));
}