blob: dfe67301e67fd0faa04ea81a20b4a67fdb3b5f14 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_f0514a(texture1d<float, access::read_write> tint_symbol) {
float4 res = tint_symbol.read(uint(1));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture1d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_f0514a(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture1d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_f0514a(tint_symbol_4);
return;
}