blob: 0bb17883dd969c505308b248305c48f490c742c7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_d6b281() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_d6b281()));
}